Monstrous compendium kara tur .pdf free download
On the first they can use their breath to cause disease to all who fail their sav- round of effect, the victim notices discomfort similar to a strong ing throw vs. The remaining hen- still can understand their cojpendium. Korobokuru attempting to hit a korobokuru. The Celestial Bureaucracy warned them to stop, but they they do not let go until the victim is slain or they are destroyed. But unlike a normal skirts of human villages.
Adult insectoid gargantua resemble immense moths. Neutral Neutral Neutral NO. During this time, although the victim can cowardly soldier. The dwarfish folk resent this rep- A typical korobokuru force is half male, half female. Its fog clouds work the same, except the region of ef- three kafa-tur per day.
They also covers the eyes, enabling the creature to see clearly underwater. The bajang suffers no ill effects while its tree is under attack, creased in an evil sneer. Reptilian gargantua do not collect treasure or any They live for compendiym centuries, and mate for life. The front appendages wings, paws, or fins change for point when the creature changes form. Its them for the rest of their lives. The ice began to thaw en route, reviving the creature. These humans write the names of their family members on the gifts, so the kappa is aware of their source.
Bakemono drift from band to band as filthy, cotton peasant dress. He also can trample victims who fall underfoot for 1- tentacle breaks off and sinks monstroks the bottom of the ocean. Mating is initiated by the females, who vigorously pursue the male of their choice until the male submits.
A lesser spirit, its life- force is tied to a single tree in the forest in which it dwells. This like the cackling of a madwoman. Bakemono steal virtually all their possessions, including weap- Combat: Although the bisan strive to protect their trees from If forced to fight, a bisan flees at the first chance unless she is de- harm, they allow humans and others to harvest their trees for fending her tree.
As detailed below, movement rates and black cloud attacks Its shapeshifting is limited to three forms, which move more vary between forms. Ikiryo have no lairs. Crea- Instead, the spirit creates a lair on the Astral Plane, usually in an tures struck by the axe suffer hit points of damage.
In addi- isolated place that is unlikely to be disturbed by other life forms. The victim is the offerings from its worshippers, as well as any items obtained allowed a saving throw vs. They are not above havoc over the area it protects.
Once this is done, it leaves and pointing out an equally suitable area for opponents to raid, even never returns.
Instead, it is refreshed and revital- with its axe. With its low Armor Class and high resistance to ized by the energies of the Astral Plane. If a battle ergies. If the invisible spirit decides that defeating the oppo- points are fully recovered as soon as it spends a day in the Astral nent is unlikely, it will become astral and retreat to the safety of its Plane.
Though seldom seen by man, the appearance of these creatures is always associated with longevity, health, and good fortune. The animal friends. Superficially, she resembles a giant version of the common world, but she often makes an appearance when an especially be- unicorn. Her belly is always brilliant yellow. She has the war horse with a golden coat whose every step cracked the earth. Her voice sounds like the tinkling of silver bells. She eats only minerals and drinks only from the purest of streams.
Though loathe lin. When a charm, and hold spells. An aura of golden flame surrounds her, acting of forest animals, including at least one representative of every as a permanent deflection spell. The territory usually covers 10, sq. If they ability to cast an omen spell; this ability lasts for one hour. The couple gives birth to a single infant, tures.
She is especially fond of creatures of the forest, with whom raising it in this alternate plane until it reaches maturity about 50 she shares a strong bond of friendship and trust. She has no per- years. When the child has matured, all members of the family go manent lair, and prefers to roam the wilds in the company of her their own way.
Flame spirits appear on the Prime Mate- Lesser flame spirits are smaller versions of greater flame spirits, rial Plane only if they have been summoned by magical means. Lesser flame spirits The greater flame spirit looks like a pulsating ball of flame. A are 6-foot-diameter balls of fire, dull orange in color with black snaky tendril of fire, about 5 feet long, continually emerges from eyes.
No sooner does the tendril 6 hit points of damage; however, once per day it can cast pyro- emerge than it is immediately withdrawn, only to re-emerge sud- technics as per the 2nd-level wu jen spell, using any fire source denly from another area of the body.
The colored flames of the other than its own shell. It has no facial features aside from two oval patches cen- other volcanic rock; hence, it must be summoned in or near active tered in its body, which are deep red. The patches serve as eyes. To provide a lesser flame spirit with a suitable shell, a Flame spirits speak their own language.
When summoned to an fire must be built that has a diameter of at least 3 feet. Once the area of the Prime Material Plane, they also speak languages com- flame spirit occupies this shell, it swells to its full size, 6 feet in di- mon to that area. Their voices sound like hissing steam. If a lesser flame spirit reduces any scrap of parchment to ashes, Combat: Flame spirits are fierce, savage opponents that attack on the ashes can serve as a component for noisome spirit chasers.
They attack with their flame tendril to cause hit points of damage. Any flammable object Least Flame Spirits must successfuly save vs. Flame spirits cannot pass over water or any other They appear as a 1-foot-diameter ball of fire, pure white in color noncombustible liquids. To provide a greater flame spirit with a suitable shell, Any candle flame is a suitable shell for a least flame spirit. Once a fire must be built that has a diameter of at least 5 feet.
Once the summoned, the least flame spirit occupies the shell and swells to flame spirit occupies this shell, it swells to its full size, 10 feet in its full size, 1 foot in diameter. Relatively docile, least flame spir- diamter. As long as the summoner provides the Ecology: Evil wu jen often use greater flame spirits as bodyguards least flame spirit with combustible materials for consumption, it or to power huge furnaces used in magical experiments.
These passively remains inside the lantern. Their bodies appear somewhat leonine, with thick fur and tice. However, regardless of circumstance, a foo dog will not vol- large, padded feet. Their forelegs resemble those of lions, while untarily remain in the Prime Material Plane for extended periods.
A stay of more than a few weeks is rare. Foo dogs are the most frequently encountered species of this creature. They have short, bush-tipped tails, long floppy ears, Ecology: Foo dogs can consume virtually any inorganic matter in and broad noses.
Their fur is typically golden or black, but also the Prime Material Plane. They enjoy devouring gems and pre- may be white, green, violet, or gray. Each foo creature—dog or lion—speaks its own language as well as the language of other foo creatures. All foo creatures also Foo Lions speak the language of human or humanoid races with whom they Foo lions look like big foo dogs with longer tails and larger have formed relationships.
Shaggy manes encircle their necks. Sometimes the manes are entangled with peony flowers. When en- ety of colors, but is most commonly black, orange, or gold. If the opponents are lawful foo dogs. They also have the same abilities and attack techniques. Though foo lions feel no animosity towards foo dogs, the two Evil opponents who attack foo dogs suffer a -1 penalty to their creatures rarely associate with one another.
When engaged in combat by opponents of evil alignment, foo Foo dogs can become invisible and ethereal at will. They can lions attack as if they were 15 HD creatures. For opponents of evil travel astrally and ethereally, both at will. Many noblemen of Kara-Tur consider foo lions to be symbols of courage and strength. Stone statues of the Prime Material Plane, though they make their homes in the foo lions stand in front of many official buildings.
On occasion, Astral Plane, Ethereal Plane, and various outer planes, particu- these statues and emblems are magically enchanted by wu jen, al- larly Olympus and Gladshiem. On occasion, they can be con- lowing them to petition foo lions in their home planes. A victim in the vicinity of a color-eating jiki-niku-gaki turned to the Prime Material Plane in the form of horrible mon- will find the colors of his clothes gradually fading to shades of sters as punishment for their sins.
If the jiki-niku-gaki is de- gaki. Al- have all perfumes and other aromas absorbed from his body and though gaki differ in appearance and abilities, they are all ex- clothing in rounds. Like lost colors, the odors return in 24 tremely dangerous and share an insatiable hunger and thirst. If the creature escapes, and the Their appetites, however, are not satisfied by normal food or odors do not return, the victim permanently loses 1 point of Cha- drink see below.
In addition, he can no longer be detected by creatures with Of the four types of gaki, the most common is the ghoulish jiki- a strong sense of smell. It appears as a gaunt humanoid with dry, flaking skin. After any such color-eating or scent-eating is completed, there It wears filth-caked robes.
It moves with a cally attacks the victim as described above. Otherwise, it is tem- quick, shuffling gait. Though wingless, the jiki-niku-gaki can fly porarily satiated, withdrawing into the wilderness to wait for with surprising facility. However, the jiki-niku-gaki seldom speaks, and humanoids who were guilty of excessive avarice in their former usually communicates with guttural grunts and moans.
Greedy merchants and miserly moneylenders often become these ghoulish, repulsive monsters. Combat: All types of gaki have the following powers: become in- Jiki-niku-gqki usually lead a solitary existence, but small bands visible at will, polymorph into an insect at will moving at the fly- occasionally are encountered.
Such bands are continuing an asso- ing speed listed for the particular type of gaki , and passwall three ciation that began in their former lives. For instance, a four-man times per day. All gaki are immune to charm, hold, drowsy in- partnership in an oppressive real estate operation may exist as a sect, and sleep spells. As spirits, they are subject to all spells af- band of four jiki-niku-gaki in the afterlife.
Like all gaki, jiki-niku-gaki have no permanent lairs, shuffling The jiki-niku-gaki can regenerate 1 hit point of damage per from place to place as they search the night for food. They are turn. They attack with their slashing claws and teeth, attempting most frequently found near graveyards or on lonely roads and to slay their victims as quickly as possible. Slain victims are car- trails. Jiki-niku-gaki prefer to am- bush victims under the cover of darkness, but their obsessive Ecology: Jiki-niku-gaki hunger for the flesh of the living, prefera- hunger compels them to attack virtually any opponent they bly that of humans.
At night, they eat continually. No matter encounter, regardless of circumstances. Such spirits feast on color and scents earthing them from cemeteries if necessary. Healing spells have no effect until the will not be disturbed by a jiki-niku-gaki. Shikki-gaki have all of the spell abilities and immunities of jiki- The jiki-ketsu-gaki are the most fearsome of all gaki.
They are niku-gaki, except that they regenerate hit points at the rate of 2 physically similar to the jiki-niku-gaki, except their flesh is dark per turn. They are the most intel- better and are immune to all types of disease and poison. They are also the most talkative, communicat- Most shikki-gaki are the corrupted spirits of irresponsible med- ing in normal speech rather than grunts and moans.
In combat, they attack with their clawed sprouting from the trunks of decaying trees. These nature spirits hands and sharp teeth. If they score a successful hit with their bite completely succumbed to their evil aspect. Usually, they devel- attack, they remain attached to their victim, automatically drain- oped a taste for bluebirds, butterflies, or similarly docile crea- ing hit points of blood per round thereafter.
Once attached, tures. The Celestial Bureaucracy warned them to stop, but they they do not let go until the victim is slain or they are destroyed. As a result, they were destroyed and reborn as a mush- Jiki-ketsu-gaki enjoy all of the spell abilities and immunities of room shikki-gaki.
The mushroom conceals itself in a cave or other dark weapons or better, and they are immune to all cold-based and place where it sleeps all day, snoring loudly.
Knowledgeable char- fire-based attacks. A biwa resem- other way in its mushroom form and is vulnerable to all attacks bles a lute. While invisible, the jiki-ketsu-gaki plays his biwa for that normally affect gaki.
Additionally, it can be destroyed in this potential victims. All characters within 20 feet of the invisible form by being doused with a dipper of hot soup or salt water. These listeners Shikki-gaki are solitary creatures with no permanent lairs. At the end of each round, the dark places. With each tightening, a string snaps, causing points of damage to Shinen-Gaki each transfixed listener for a maximum loss of 16 points.
When the jiki-ketsu-gaki finishes playing, he becomes visible, and the The shinen-gaki resembles a hovering ball of fire. Its flames can transfixed victims remain stationary. The and can defend himself. Like other types of gaki, the shinen-gaki understands the lan- Jiki-ketsu-gaki are corrupted spirits of priests or other holy guages of its former life along with languages common to the area men who were guilty of heresy in their former lives.
They are soli- in which it resides. The shinen-gaki cannot speak, however. It most commonly appears at night, on lonely roads Shikki-Gaki or in woods. Its strange light attracts curious victims. When a vic- tim draws close, the shinen-gaki ignites the surrounding area, at- The disease-ridden shikki-gaki resemble bony humanoids whose tempting to trap the character in a circle of flame. The creature gray skin is pitted and decayed. Their facial features resemble a can extend a fiery tendril up to 5 feet long, lapping at its captives.
Like other Each tendril inflicts hit points of fire damage. They speak in grunts and Shinen-gaki have all of the spell abilities and immunities of jiki- moans. Any victim per turn. However, they poison or be stricken by disease.
The victim must make the save save with a -2 penalty vs. If the saving throw fails, damage they suffer from such attack is increased by 1 hit point. During this time, although the victim can cowardly soldier. These creatures usually are solitary, but some stumble along at half his normal movement rate, he cannot par- adventurers have encountered small groups of them.
Shinen-gaki ticipate in any physical activity more demanding than move- have no permanent lairs. Any creature within Whether they are throwbacks to another age, aberrations of nat- range of the tail must make a successful saving throw vs.
A rampaging reptilian gargantua is all but oblivious to its sur- Gargantua appear in many different forms, but most resemble roundings, crushing everything—and everyone—in its path. The gigantic humanoids, insects, and reptiles. Of these three types, ground trembles under its weight when it walks. Since quaking the most common is also the largest and most dangerous: the rep- earth always foreshadows its appearance, it never can surprise its tilian gargantua. When swimming, a reptilian gargantua is similarly handi- The reptilian gargantua is so immense that it dwarfs virtually capped, as its appearance is always preceded by swirling waters all of the world's creatures.
Some reptilian gargantua move on all or crashing waves. Additionally, its immense size makes it easy to fours. Most, however, are bipedal, supported by two massive spot from a distance. Furthermore, the squealing roars that ac- legs rivaling the width of the largest tree trunks. Its smooth belly is a 2, forming a strong defense against most physical attacks. When lighter shade of green. Certain rare types have mottled scales in it does suffer damage, the creature can regenerate 4 hit points per shades of brown, gray, and yellow.
Its hands are almost human, though each of its four, long fin- Fortunately, reptilian gargantua seldom bother humans. But gers ends in a hooked claw. Its feet are flat and broad, with their memories are long, and their appetite for revenge is nearly webbed toes. Humans who attack reptilian gargantua, disturb their shorter and thicker than those on its fingers.
A bony ridge lairs, or otherwise provoke the creatures will find themselves re- stretches from the base of its neck, down along its spine, and ex- lentlessly pursued—even it means the gargantua must cross thou- tending the length of its immense tail. It has two glaring eyes, usually gold or bright lages. Sometimes, entire provinces will be laid to ruin.
Its nostrils are flush with its head, and its ears are twin trian- The surest way to provoke the wrath of a reptilian gargantua is gular projections resembling tiny wings. Its mouth is a wide slash to threaten its offspring. Adult gargantua have remarkable men- that nearly bisects its entire head and is lined with rows of long tal bonds with their young, enabling them to locate their young fangs. The reptilian gargantua cannot speak, but it emits deafening In spite of their reputation as mindless destroyers, reptilian roars that sound like the trumpeting of a bull elephant amplified a gargantua actually possess a simple empathy that enables them to thousandfold.
It can breathe both air and water. They seem to instinctively know which creatures bear them Combat: Although it has some degree of intelligence, the actions ill will, and direct their attacks accordingly. It attacks with sweeping rakes of its front the floors of subtropical oceans. Most, however, live on remote claws and lunging bites from its powerful jaws. If moving up- tropical islands, far from civilized lands. Such islands are scat- right, it can trample victims for 10d10 hit points of dam- tered throughout the oceans of Kara-Tur, with most of them un- age.
It continually sweeps the ground it with its massive tail, charted. This island is in- of damage each. It seldom uses weapons or tools, since its blunt habited entirely by gargantua of various types. However, reports Explorers in the arctic regions of Kara-Tur once found a matur- exist of humanoid gargantua wielding trees like clubs. The crea- ing reptilian gargantua frozen in a block of ice.
The explorers tures also can make trampling attacks on anyone or anything built a massive sled to haul their discovery back to civilization. The ice began to thaw en route, reviving the creature.
The Humanoid gargantua regenerate hit points at the rate of 4 per gargantua shattered the melting ice block, crushed his captors, round. Like reptilian gargantua, humanoid gargantua possess a simple Any grotto or cave that provides shelter, privacy, and suffi- empathy that enables them to sense the basic emotions and de- cient room to house a reptilian gargantua can serve as its lair.
Unless hungry, they tend to avoid creatures who Fiercely territorial, a reptilian gargantua and its family usually intend them no harm, while actively seeking out and pursuing claim an area of several square miles as their personal property, those with hostile intentions. Since their eyes are sen- Humanoid gargantua live in valleys, in suitably sized caves in sitive to bright light, the creatures spend most of the day sleeping remote, jagged mountains, or on their own islands, far from civi- in their lairs, becoming active at night to search for food and pa- lized regions.
They collect no treasure, spending most of their trol their territory. Their thunderous roars make their presence time eating and sleeping. Reptilian gargantua do not collect treasure or any They live for several centuries, and mate for life. Once every other items. They choose offspring. Its them for the rest of their lives. A female reptilian gargantua gives fists inflict points of damage each. It cannot make trampling birth to a single offspring once per century. The birth of a reptil- attacks.
It val gargantua, and violent conflicts often result. A flicts continue until one of the gargantua is dead. Its tail—not nearly ferring deer, bears, horses, and similar game. Adult insectoid gargantua resemble immense moths. Their bodies are covered with fine fur, usually gray or black, and their wings Ecology: The reptilian gargantua is an omnivore. It primarily eats bear colorful patterns in brilliant blue, red, yellow, and green.
But it also enjoys Their movements and other actions are accompanied by a pierc- living prey of all varieties. It can even dine on minerals, gems, ing screech that sounds like a warning siren. This larval form has 20 HD. As Reptilian gargantua shun the company of other creatures. This silk is exceptionally strong and sticky, times compete with their reptilian cousins for the same territory.
With this silken strand, the larva can Reptilian gargantua have two properties useful to humans: entangle and immobilize victims. Upon attaining 25 HD, the larva spins a gargantua is born.
If a dead creature of any kind is struck by a cocoon and enters the pupal stage. It remains a pupa for 2d4 lightning bolt from such a storm, the bolt acts as resurrection weeks, finally emerging as an immense moth with 30 HD. In this spell. However, by flapping its wings, it can create a huge windstorm, 60 feet wide and extend- Humanoid Gargantua ing feet ahead. To remain safe, everyone and everything Humanoid gargantua are the least intelligent type.
They resemble within the path of the storm must be solidly anchored e. Unanchored victims must make a saving throw vs. Long, greasy hair dangles death with a -4 penalty. Those who fail their saving throw are about their shoulders, though a few humanoid gargantua are blown back 10 to 40 feet, suffering 1d6 hit points of damage for completely bald.
They stand 80 to feet tall and are sometimes every 10 feet blown. Their skin color ranges Insectoid gargantua establish lairs in the valleys and caverns of from pale pink to dull yellow to deep black. They have blunt warm, mountainous regions. They live for several hundred noses, huge ears, and bright eyes, which are usually brown or years.
Females lay a single egg every decade, but there is only a red. Single-eyed humanoid gargantua also are rumored to exist.
Humanoid gargantua have no language of their own, but be- These mothlike creatures eat all types of game and vegetation. The sectoid gargantua can consume an entire grove of them. Unlike the hengeyokai, the goblin rat can assume only two forms: animal and humanoid. Its hairless tail is nearly as long as its body.
This bonus stems from the antipathy between the sharp fangs. Such is the extent short human with a wiry body, thin moustache, greasy skin, and of this fear that even lifelike paintings of cats can protect a house- darting eyes.
A painting is considered to be sufficiently Goblin rats do not have their own language, but they speak the lifelike if it is a painting of quality and has been created for the ex- trade language as well as any languages common to their immedi- press purpose of keeping away goblin rats.
They can speak only in humanoid form. They usually dwell in abandoned huts, deserted temples, when their lairs are threatened. However, when cornered or hun- or other buildings from which they have driven the former own- gry, goblin rats will fight ferociously. A typical rat pack is an extended family of adult males, In either form, the goblin rat retains all its hit points and abili- an equal number of adult females as dangerous as males , and a ties.
Changing forms requires one full round, during which the number of young equal to the total number of adults. Armor and equipment do not The largest male adult is the self-declared king. He maintains change form along with the goblin rat. When changing from hu- absolute authority over the pack.
If the king is challenged by an- manoid to animal form, all weapons and armor fall from its body other male rat in the pack, they duel to the death in their animal to the ground.
While in animal form, a goblin rat cannot use weapons or ar- Under the cover of night, goblin rat packs make raids into hu- mor. It attacks with its bite instead. Each successful hit inflicts man villages to steal food and livestock. Goblin rats hoard sizeable treasure, in- the victim. Cholera, plague, and fevers are the diseases most cluding coins, gems, and other shiny trinkets, which they usually commonly transmitted.
In its ratman humanoid form, a goblin rat cannot inflict dam- age with its bite. It can use weapons and armor, however. It fa- Ecology: Goblin rats eat whatever morsels they can scrounge.
For armor, it Hunting is not their forte, so they prefer easy, domisticated prey prefers studded leather and ring mail yeilding AC 6. They also enjoy fruits and grains. When 10 or more goblin rats are encountered, one of the crea- Goblin rats are symbols of cowardice and deviousness.
Be- tures serves as king of the group. In company by other creatures. Oni have been known to employ humanoid form, the king typically wields a two-handed sword.
The flesh of this creature is inedible. The goblin rat is terrified of all cats and catlike creatures. When Some folk consider the whiskers to be an effective cure for bald- facing such felines, it must make a saving throw vs. Though pas- sive by nature, their close relationship with the Lord of the Sea can make them formidable enemies.
Hai nu are humanoids. Their lean, solidly muscled bodies are find themselves trailed by a school of huge sharks. Add a Cover. ISBN X. Kara-Tur Trail Map. ISBN Read honest and unbiased.
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